Posts Tagged ‘Mantle’
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October 24, 2016

Battlefield 1 PC Performance Analysis

At long last the latest and heavily anticipated Battlefield game has been released. Showcasing the grim atmosphere of World War 1 the game takes us from the trenches in France, to the Ottoman Empire in modern day Turkey.

The Battlefield series has always been one of the quintessential PC titles since the original Battlefield 1942 way back in 2002 and its developer DICE has been known for going the extra mile for PC gamers, with fantastic hardware optimization and being at the forefront of AMD’s mantle back in Battlefield 4, though Battlefield games have always been plagued with glitches and bugs at launch the worst of which was Battlefield 4 and while having [...]

 
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June 2, 2016

Computex 2016: Exclusive Interview With AMD

Polaris has made huge splashes at Computex this year. To get more information about AMD’s vision for the long term, we met up with Adam Kozak, AMD’s Client Desktop Product Marketing Manager and Antal Tungler, Senior Manager of Public Relations to talk more about what to expect from Polaris and the road ahead.

One of the biggest focus for AMD is bringing VR into the hands of the consumers at an affordable price. The RX 480 is revealed to have MSRP of $199, but Lisa Su stated that they’re expecting the retail price of its Polaris-based GPUs to be between $100-$299. The RX 480 will release with two configurations: one with 4GB of RAM and another with 8GB [...]

 
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November 4, 2015

NVIDIA Introduces Vulkan Support with Latest Driver Update

With the recent release of their GeForce 358.66 Game Ready Driver, NVIDIA has introduced Vulkan support; the next-generation successor to the 3D graphics API OpenGL, which is developed by the Khronos. Vulkan is heavily based on AMD’s Mantle API, which the company retired with the adoption of Microsoft’s DirectX 12. So, it is definitely interesting to see NVIDIA embrace it, but not all that surprising considering its expected popularity. The new driver also is reported to add support for upcoming NVIDIA GPU architectures, Pascal and Volta.

It is interesting to see them starting to add support for not only their next GPU architecture, but even the one after [...]

 
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February 13, 2015

Review: PowerColor Radeon R9 285 TurboDuo 2GB

Updating GCN for the Mid-Range Segment

Late last year, AMD introduced the Hawaii based Radeon R9 290/290X along with the Bonaire based Radeon R7 260/260X which utilized AMD’s updated GCN (Graphics Core Next) architecture. AMD’s updated GCN architecture, which we’ll refer to GCN 1.1, supported new features such as improved compute performance, on die audio processing, and improvements to AMD’s PowerTune technology to offer a faster, more power efficient chip than its GCN 1.0 cousins.

Unfortunately, AMD’s GCN update didn’t cover the mid-range GCN 1.0 based GPUs such as the Radeon R9 270/R9 270X or the Radeon R9 280/280X, which meant gamers [...]

 
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April 22, 2014

Bioware Reveals Upcoming Dragon Age: Inquisition Box Art

Fans of the Dragon Age franchise rejoice! BioWare has recently revealed the box art for the next installment of the series, Dragon Age: Inquisition, showcasing a gender ambiguous hero (a common sight for those familiar with BioWare’s tendency to allow players the liberty to decide their own storylines), and a hidden dragon is lurking within the scenery. 

“A cataclysmic event has plunged the land of Thedas into turmoil. Dragons now darken the sky, casting a shadow of terror over a once-peaceful kingdom. Mages have broken into an all-out war against the oppressive Templars. Nations rise against one another. It falls to you to [...]

 
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March 6, 2014

Microsoft to Unveil DirectX 12 at GDC 2014

It’s been what seems like an eternity since DirectX 11 was released a little over three years ago and it looks like it’s finally time for a major update. According to a new tweet by the official DirectX 12 Twitter account and an announcement on Microsoft’s MSDN blog, Microsoft recently announced that they will be unveiling DirectX 12 at GDC 2014 which will take place on March 17-21 (in roughly two weeks).

“Come learn how future changes to Direct3D will enable next generation games to run faster than ever before!

In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware [...]

 
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February 13, 2015

Review: MSI Radeon R9 290 Gaming 4G

R9 290 Meets Twin Frozr IV

Late last year along with the unveil of AMD’s flagship Radeon R9 290X graphics card, AMD also unveiled a lower cost offering, the Radeon R9 290, which promised only slightly lower performance at a significantly lower price.

Since then the Radeon R9 290 has been extremely popular, and due to high demand and a shortage in components, we haven’t really seen any custom designed Radeon R9 290’s on the market until late last January.

That said, today we’ll be reviewing a the MSI Radeon R9 290 Gaming 4G, which is MSI’s latest custom designed graphics card based off AMD’s Radeon R9 290 GPU. Given that the Radeon R9 [...]

 
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February 10, 2014

AMD Radeon R7 250X Now Shipping at Sub-$100 Pricepoint

Arriving without any noticeable fanfare, AMD recently launched their new Radeon R7 250X GPU which is expected to come in at a very attractive $99 price tag.

The AMD Radeon R7 250X, which is essentially a rebranded AMD Radeon HD 7770 GHz edition, is expected to fill the gap between the Oland based R7 250 and the new Bonaire based R7 260/R7 260X. As far as specs go, the Radeon R7 250X is quite competitive against the current Radeon R7 series lineup sporting a 1GHz clock speed, 2GB GDDR5 VRAM, 640 stream processors, 40TUs and 16 ROPs.

Manufacturer AMD AMD AMD AMD AMD Model Radeon R7 240 Radeon R7 250 Radeon R7 250X Radeon R7 260 Radeon R7 260X GPU Oland Pro Oland [...]
 
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February 1, 2014

AMD Catalyst 14.1 Beta Driver with Mantle Support Now Available

Previously set to launch on Friday, then delayed due to a last minute bug, AMD’s Catalyst 14.1 Beta Drivers are now available for public testing. We’ve been told that AMD has been working furiously overnight to get the beta driver ready for release and it seems like they’ve come through – on a Saturday night no less.

Among the updates is of course the highly anticipated Mantle API (Application Programming Interface), which is a low level API that allows game developers better access to computer hardware based off AMD’s GCN (Graphics Core Next) architecture. AMD claims that the next generation API will provide “Performance gain of up [...]

 
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January 31, 2014

AMD Catalyst 14.1 Beta Drivers Delayed, Battlefield 4 Mantle Patch Live

If you saw our post yesterday regarding AMD’s imminent release of Catalyst 14.1 Beta drivers and have been abusing your F5 button all day because of it, we have some bad news. AMD found a last bug in some last minute QA testing prior to launching the drivers and as far as I know they’ll be working around the clock to get it out hopefully by next week. Rest assured, it’s still coming, but it’ll take slightly longer than anticipated.

Given the fact that AMD uses a Year.Month naming scheme on their Catalyst drivers and we’re about to roll into February, AMD may have to be launching the driver as a Catalyst 14.2 Beta rather than a 14.1 Beta. [...]

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