Razer Tiamat 2.2 Gaming Headset Review
Untz, Untz, Untz, Untz…
When Razer first announced the Tiamat 7.1 all the way back in August of 2011, I was super excited for it as it was the first 7.1 gaming headset to be put into mass production. However, while I was looking through the press release, I found another announcement hidden deep within the Tiamat 7.1 announcement which also detailed the release of the Tiamat 2.2, which is a headset similar to the Tiamat 7.1, but instead of having 10 drivers, it only had 4 – two of which are used as the speaker drivers and two of which are used as subwoofer drivers.
While having true 7.1 capability in a headset like the Tiamat 7.1 is great for positional audio, getting 10 drivers to fit into a single enclosure usually means there are sacrifices to be made in audio quality. After taking a look at the Tiamat 7.1′s product page to find that the headset would be using 30mm front drivers, 30mm center drivers, and 20mm surround drivers, I was quite frankly a bit put off. Since most music is recorded in stereo rather than 7.1, music would be played solely through the two 30mm front drivers, which if past experience is any indication, would sound terrible.
That said, it seems like I’m not the only one who thought this would be an issue as Razer also quietly introduced the Tiamat 2.2, which to me seemed like an announcement that should be just as big as the Tiamat 7.1. Anyway, it’s now been a year since the initial announcement of the Razer Tiamat 2.2 and it’s finally time to review it. Good? Bad? Let’s go!
Razer Tiamat 2.2 Specifications
- Drivers: 4 x 40mm Neodymium Magnets with Titanium Coated Diaphragm
- Frequency Response: 20 – 20,000Hz
- Impedance : 32Ω
- Sensitivity @ 1kHz : 109 ± 3dB
- Input Power: 60mW
- Frequency Response: 50 – 16,000 Hz
- Sensitivity @1kHz: -36 dB ± 2dB
- Signal-to-Noise Ratio: 50 dB
- Pick-up Pattern: Unidirectional